Programmable pipeline on mobile devices discarding the old fixed-pipelineĪpproach probably for this reason you find it more difficult to use, but justĪ change of mindset and some hours passed on coding will make you change your Translation, rotation, but it is for the better. Have been depreciated from the previous API such as matrix transformation, In this version of OpenGL, there is many functions that
Single tick of the clock in order implement any animation of our choice.Įvas_GL provides the OpenGL ES 1.x and 2.x API, which give full control over UsingĮcore_Evas animation loop, it allows us to mark pixels as “dirty” at every Rendering pipeline is implemented directly within a function that will beĬalled every time the program is getting pixels from the image. Indeed, the framebuffer is a image widget with which weĬan manage events such as mouse mouvement, click or even keyboard input. Such mechanism permits you to take fullĪdvantage of all methods and callbacks provided by Elementary widgets directly
Evas allows you to use OpenGL to render into specially set up image objects